Gonzalo Frasca
Frasca, G. (1999) ‘Ludology Meets Narratology: Similitude and Differences Between (Video) Games and Narrative’, [online], URL: http://www.ludology.org/articles/ludology.htm, [accessed 17/3/08]
This paper was useful in raising the notion of Paidea (sic). This concept is an attempt to differentiate between play and game. The term paideia (actual spelling) was proposed by Roger Caillois in 1967 as a term to represent "play", in opposition to "ludus" ("game"). Although this term is within the context of Games Theory I see it as useful to understand narrative architecture from a non-game perspective.
Frasca states that both games and play have rules, but the rules within play aren't focused on a pre-designated goal. This allows the user freedom to determine goals determined by environment (topology, objects and characters), actions and setting. He uses a quote from the 1987 edition of the Dictionary of Narratology by Gerald Prince to explain setting: "spaciotemporal circumstances in which events of a narrative occur."
This quote is very useful for my inquiry.
Showing posts with label narrative architecture. Show all posts
Showing posts with label narrative architecture. Show all posts
Wednesday, 16 April 2008
Friday, 11 April 2008
Game Design as Narrative Architecture
Henry Jenkins
Jenkins, H. (2004) ‘Game Design as Narrative Architecture’ [online], URL: http://web.mit.edu/cms/People/henry3/games&narrative.html [accessed 17/3/08]
This paper is theoretically placed within game theory and is cited as seminal by others within the narratology vs ludology debate. What I have found very informative from this paper is Jenkins' central idea of building an underlying narrative architecture (within computer games) through which four forms of narrative can be measured: evoked, enacted, embedded and emergent.
He proposes the concept of environmental story-telling. "narrative can also enter games on the level of localized incident, or what I am calling micro-narratives." (p7).
His proposition not only attempts to close the debate between narratology and ludology, but what I have found useful for my own research is the implication for spatial exploration over causal event chains. This is not story-telling. This has a capacity to set up causal events within an interaction through which the users actions can be explained or appreciated by themselves as a narrative, at least a micro-narrative.
Opposition to Jenkins' proposition:
Jenkins, H. (2004) ‘Game Design as Narrative Architecture’ [online], URL: http://web.mit.edu/cms/People/henry3/games&narrative.html [accessed 17/3/08]
This paper is theoretically placed within game theory and is cited as seminal by others within the narratology vs ludology debate. What I have found very informative from this paper is Jenkins' central idea of building an underlying narrative architecture (within computer games) through which four forms of narrative can be measured: evoked, enacted, embedded and emergent.
He proposes the concept of environmental story-telling. "narrative can also enter games on the level of localized incident, or what I am calling micro-narratives." (p7).
His proposition not only attempts to close the debate between narratology and ludology, but what I have found useful for my own research is the implication for spatial exploration over causal event chains. This is not story-telling. This has a capacity to set up causal events within an interaction through which the users actions can be explained or appreciated by themselves as a narrative, at least a micro-narrative.
Opposition to Jenkins' proposition:
- Jenkins fails to define the contested concepts of games, narrative and stories (reading an even small amount of games theory literature covers these concepts adequately. Jenkins moves the debate towards a synthesis without the need to restate these concepts).
- His proposition follows the comparative media studies strategy of reducing all media to story-telling assuming games tell stories (this is a ludologist opposition).
- He ignores some important pieces of narratology and ludology literature (This may be so. I'll have to read the literature before commenting further).
- His "spatial story" is a naive thematic construct (This is from a ludological viewpoint).
- He is being pan-narrativist, seeing stories everywhere (I don't agree that this is what he is saying at all)
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