Tuesday 22 December 2009

Foundations of Interaction Design

PARKS, J. (2009) Foundations of Interaction Design [online]. [22/12/09]. Available from: URL http://www.boxesandarrows.com/view/podcast-with-david [Podcast].

"Basically the way the education system works is to do studio classes where you dive deeply into each one of these foundations and master its language. So that in terms of negative space for a graphic designer, for example, is understanding when something is in close enough proximity or not enough white space so that it is assumed that those elements are somehow related to each other, versus those when do I separate it enough so that I know that they’re not related to each other? So a lot of that is done in graphic design and industrial design.

When we talk about interaction design, there really hasn’t been a sustained conversation about elements like these that we can use to communicate what is good interaction design, what is bad interaction design, or even what is interaction design itself. In thinking about these foundations of interaction design that’s sort of at the core of what I’m trying to put together."

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