Showing posts with label interaction design. Show all posts
Showing posts with label interaction design. Show all posts

Tuesday, 22 December 2009

Foundations of Interaction Design

PARKS, J. (2009) Foundations of Interaction Design [online]. [22/12/09]. Available from: URL http://www.boxesandarrows.com/view/podcast-with-david [Podcast].

"Basically the way the education system works is to do studio classes where you dive deeply into each one of these foundations and master its language. So that in terms of negative space for a graphic designer, for example, is understanding when something is in close enough proximity or not enough white space so that it is assumed that those elements are somehow related to each other, versus those when do I separate it enough so that I know that they’re not related to each other? So a lot of that is done in graphic design and industrial design.

When we talk about interaction design, there really hasn’t been a sustained conversation about elements like these that we can use to communicate what is good interaction design, what is bad interaction design, or even what is interaction design itself. In thinking about these foundations of interaction design that’s sort of at the core of what I’m trying to put together."

Tuesday, 27 January 2009

Interaction Guaranteed

Graeme Aymer

Aymer, G. (2001). Interaction Guaranteed. Create Online. Issue 10, March. p32-33

“Originally I was a graphic designer. (…) I thought graphic designers ought to be involved in designing software. That was 1983. Now they are involved, but its taken nearly 20 years for it to happen. That’s really how I started.” (Dr Gillian Crampton Smith quoted p32)

“The danger is, if you use the words ‘interactive design’, its as if the design is interactive. But if we think of graphic design, that applies both to what something looks like and to the design strategy of how you structure this information. And I think interaction design is similar. It’s not just designing the individual interactions that people have with software; it’s designing what a package is and what it does, and then designing what it will be like.” (Dr Gillian Crampton Smith quoted p33)

I found this article profiling Gillian Crampton Smith, ex-director of Ivrea. It was a brilliant find as she discusses not only graphic design and interaction design but also because the revelation that she was a graphic designer, a fact that was extremely useful to my first paper .

Monday, 26 January 2009

The Big IDEO

Graeme Aymer

Aymer, G. (2002). The Big IDEO. Create Online. Issue 29, September. P48-51

“My definition was to find the equivalent of industrial design within the electronic and software world, rather than the physical world. I felt that if you looked at existing disciplines, industrial design and mechanical engineering were obvious partners in terms of being physical things. If you looked at what was happening in software, human factors were there, but on the testing side rather than the creative design side, and the computer science was present. So there seemed a gap in terms someone who was going to look out for the user from the point of view of what they would really enjoy, what would give them satisfaction and pleasure – in other words, the more subjective side of it. And that’s the side of it that I wanted to try and fill with interaction design.” (Bill Moggridge quoted pp49-50)

This quote by Bill Moggridge, quoted in Create magazine, expands upon his defining of 'interaction design' that he discussed in Designing Interactions: Introduction.