Showing posts with label graphic design. Show all posts
Showing posts with label graphic design. Show all posts

Tuesday, 22 December 2009

Foundations of Interaction Design

PARKS, J. (2009) Foundations of Interaction Design [online]. [22/12/09]. Available from: URL http://www.boxesandarrows.com/view/podcast-with-david [Podcast].

"Basically the way the education system works is to do studio classes where you dive deeply into each one of these foundations and master its language. So that in terms of negative space for a graphic designer, for example, is understanding when something is in close enough proximity or not enough white space so that it is assumed that those elements are somehow related to each other, versus those when do I separate it enough so that I know that they’re not related to each other? So a lot of that is done in graphic design and industrial design.

When we talk about interaction design, there really hasn’t been a sustained conversation about elements like these that we can use to communicate what is good interaction design, what is bad interaction design, or even what is interaction design itself. In thinking about these foundations of interaction design that’s sort of at the core of what I’m trying to put together."

Tuesday, 27 January 2009

Better Skills Through Better Research


Stephen Heller

HELLER, S. (2006) Better Skills Through Better Research. In: A. BENNETT, ed. Design Studies: Theory and Research in Graphic Design - A Reader. New York: Princeton Architectural Press, p10-13

"The term 'graphic designer,' as coined by W. A. Dwiggins in 1922, was meant to confer a loftier professional standing than the more common and now archaic 'commercial artist'." (p10)

It was in Heller's essay that I first came across Dwiggins' name and the origin of a term that I had been so familiar with for 25+ years. The fact that it was coined in the twenties during the period of so many Modernist art movements that heavily influenced the development of graphic design was notable.

Interaction Guaranteed

Graeme Aymer

Aymer, G. (2001). Interaction Guaranteed. Create Online. Issue 10, March. p32-33

“Originally I was a graphic designer. (…) I thought graphic designers ought to be involved in designing software. That was 1983. Now they are involved, but its taken nearly 20 years for it to happen. That’s really how I started.” (Dr Gillian Crampton Smith quoted p32)

“The danger is, if you use the words ‘interactive design’, its as if the design is interactive. But if we think of graphic design, that applies both to what something looks like and to the design strategy of how you structure this information. And I think interaction design is similar. It’s not just designing the individual interactions that people have with software; it’s designing what a package is and what it does, and then designing what it will be like.” (Dr Gillian Crampton Smith quoted p33)

I found this article profiling Gillian Crampton Smith, ex-director of Ivrea. It was a brilliant find as she discusses not only graphic design and interaction design but also because the revelation that she was a graphic designer, a fact that was extremely useful to my first paper .

More Than Words

Gillian Roach

Roach, G. (2002). More Than Words. Create Online. Issue 27, July. pp48-51

On industry demands for employing designers:
“Well, you can’t be good at everything. You might be a great programmer but that doesn’t necessarily mean you know anything about the craft of typography. It’s quite an involved area and is heavily based around traditional graphic design, whereas Web design is heavily technology-based. The two are very different – just because you’re good at one doesn’t necessarily mean you’re good at the other.” (Jonathan Barnbrook quoted p50)

Jonathan Barnbrook's name as a graphic designer came up within my research. I located this quote from Create magazine whilst looking for something else. I never actually found a use for it in my paper.

Monday, 26 January 2009

The Xerox "Star": A Retrospective

Jeff Johnson and Teresa L. Roberts, U S WEST Advanced Technologies
William Verplank, IDTwo
David C. Smith, Cognition, Inc.
Charles Irby and Marian Beard, Metaphor Computer Systems
Kevin Mackey, Xerox Corporation

Johnson, J., Roberts, T.L., Verplank, W., Smith, D.C., Irby, C., Beard, M.
and Mackey, K. (1989) The Xerox "Star": A Retrospective. [online] (accessed on the World Wide Web 4/1/2009 http://www.digibarn.com/friends/curbow/star/retrospect/)

"One of the most obvious contributions of good graphic design is to provide appropriate visual order and focus to the screen. For example, intensity and contrast, when appropriately applied, draw the user's attention to the most important features of the display.”

"Screen graphics designed by computer programmers will not satisfy customers. The Star designers recognized their limitations in this regard and hired the right people for the job."


This interesting paper about the development of the Xerox "Star" computer GUI in the early 1980s, discussed the role played by graphic designers in the development of its GUI. Above are two quotes that I found very useful.